Farming¶
Blocks that tend crops and animals. The Sprinkler waters the farmland around it from a fluid network, and with liquid experience makes the crops there grow about four times as fast. The Breeder feeds the animals in front of it. The Capture Net catches a mob so you can carry it somewhere else.
Getting them¶
| Block | Looks like | Recipe |
|---|---|---|
| Sprinkler | oxidized copper grate | ![]() |
| Breeder | dispenser | ![]() |
| Item | Looks like | Recipe |
|---|---|---|
| Capture Net | bundle | ![]() |
| Master Capture Net | bundle, purple name | an empty Capture Net on an enchanting table, see below |
The Master Capture Net has no crafting recipe: throw an empty Capture Net onto a vanilla enchanting table. Once a second the table takes one net and rolls, as in Enchant Crafting: 35% of the time it comes back as an empty Master Capture Net, otherwise the net is gone. The player who threw it is told how it went. A net that holds a mob is left lying on the table, so a caught mob is never lost, and a Master net is not rolled again.
Operators: /function ra_farming:items/give_all (every block and both nets),
/function ra_farming:capture_net/give, /function ra_farming:capture_net/give_master.
The Breeder moved here
The Breeder was part of Interactive Machines until v6.0.3. Only
the module it is listed under moved: Breeders already placed keep working, its recipe is the
same, and its ids (ra_interactive:breeder) did not change.
At a glance¶
| Block | Needs redstone? | Does |
|---|---|---|
| Sprinkler | no (redstone locks it) | Waters the farmland around it; with liquid experience, crops grow about 4x as fast |
| Breeder | while powered | Feeds the animals in front of it from its inventory |
Sprinkler¶
- Place it in the middle of your field. It works at farmland level, where the water hole of a vanilla farm would be, or one block higher, standing among the crops.
- Put a pipe, tank or drain of a fluid network against any of its six faces, and fill the network with water, liquid experience or both.
- Leave it unpowered: a redstone signal locks it, as it does a hopper.
It is not part of the network itself, so placing or breaking it never splits or joins one. The first neighbour whose network holds the whole price pays.
The area is a square of radius blocks each way around it (4 by default, a 9x9 field), from
one block below the Sprinkler to one block above it: crops planted level with it, one block above
or one below are all reached.
| Fluid | What it does | Price |
|---|---|---|
| Water | Every 5 seconds, all the farmland in the area becomes fully moist, so the crops grow at their best vanilla rate and the farmland never dries out | 4 mL per block of the area each time (324 mL at radius 4, about a bucket every 75 seconds) |
| Liquid experience | Once a second, extra growth: crops in a moist field grow about 4x as fast as on their own | 10 mL (a tenth of an experience point) per crop stage it grows |
With both in the network it does both. The extra growth picks random spots in the area, as the game's own random ticks do. A second's experience is taken from the network before anything grows, and what a spot with nothing to grow (dirt, a ripe crop) did not use is put back, so in the end only crops that grew are paid for.
Crops it grows: wheat, carrots, potatoes, beetroots, nether wart, melon and pumpkin stems, torchflower crops and sweet berry bushes. A ripe stem still needs the game's own growth to set a melon or pumpkin, and a torchflower crop stops one stage short of the flower.
| Setting | Default | Range | Meaning |
|---|---|---|---|
radius |
4 | 1 to 8 (admins up to 16) | How many blocks each way the square reaches |
Change it with the Data Handler (Shift + right-click the Sprinkler). Server admins set the radius new Sprinklers start with on the Farming settings page, 1 to 16, the same ceiling as their own. A default above 8 gives every new Sprinkler that radius whoever places it; a player can then only set it within 1 to 8. The page can also switch the Sprinkler or the Breeder off for the world.
The Goggles show its state (running or locked), whether it is watering, whether the experience boost is on, and its radius.
Breeder¶
- Put the right food in the Breeder itself (it has a chest-like inventory and never throws its items). It feeds only from its own inventory, not from a container next to it.
- Keep two adult animals of the same kind in front of it (within two blocks of the block it faces).
- Power it. It uses one food per pair it feeds.
| Animal | Food |
|---|---|
| Cow, Mooshroom, Sheep, Goat | wheat |
| Pig | carrot, potato, beetroot |
| Chicken | wheat seeds, melon seeds, pumpkin seeds, beetroot seeds, torchflower seeds, pitcher pod |
| Rabbit | carrot, golden carrot, dandelion |
| Horse | golden apple, golden carrot, enchanted golden apple |
| Llama | hay block |
| Turtle | seagrass |
| Panda | bamboo |
| Fox | sweet berries, glow berries |
| Bee | any flower |
| Wolf | any raw or cooked meat, rotten flesh |
| Cat | cod, salmon |
| Axolotl | bucket of tropical fish |
| Strider | warped fungus |
| Hoglin | crimson fungus |
| Camel | cactus |
| Sniffer | torchflower seeds |
| Frog | slime ball |
| Armadillo | spider eye |
Capture Net¶
Right-click a mob with a net in your main hand to catch it. The net now shows what it holds and glints. Right-click a block to let the mob out on that side of the block. The mob comes back as it was: its name, health, equipment, owner, baby or grown, and a villager's trades and level.
| Net | Catches |
|---|---|
| Capture Net | Farm animals and small peaceful mobs: armadillo, axolotl, bat, bee, cat, chicken, cod, cow, fox, frog, glow squid, goat, mooshroom, ocelot, parrot, pig, pufferfish, rabbit, salmon, sheep, squid, tadpole, tropical fish, turtle, wolf |
| Master Capture Net | Any mob but the wither, the ender dragon and players: villagers, horses, golems, hostile mobs, the warden |
It refuses a mob that has something riding it, is invulnerable, or is a pet tamed by another player. A mob on a lead is let off it first, as when a leash breaks: the lead drops where the mob was, and if the mob was holding other mobs on leads, each of those drops its lead too. One lead per leash, and no leash is ever kept in the net. A net only lets out the types on its own list above. One net holds one mob, so nets do not stack. A mob that Peaceful removes (a zombie, a creeper) is not let out on Peaceful: it stays in the net.
Chests, villagers and allays
Right-clicking a chest opens it: sneak to let a mob out on one. Right-clicking a villager opens its trades and catches it at the same time. An allay takes any item it is offered, a net included, so the plain Capture Net does not catch allays.
Advanced¶
- Cost. Per tick a Sprinkler costs only the break check every block has. Its work runs once a
second on the network machines' clock (the one the Spout and the Tesla Coil use), which only runs
while one of them is loaded. Watering is a single
fillof the farmland in the area, which changes nothing on farmland that is already wet. - Growth rate. The game gives each block 3 random ticks per 4096 per game tick, and a random
tick grows a crop in a full, moist field 1 time in 6 (1 in 13 on dry farmland). The Sprinkler
adds three times the moist-field figure:
area x 15 / 2048growths a second (0.6 at radius 4, 4 at radius 12), the remainder rolled, each growing the crop at a random spot by one stage. With the game's own growth that is about 4x on moist farmland, which its water keeps; on dry farmland the game is slower, so the Sprinkler's share is larger. - Paid first. The second's experience is taken before any crop grows, and only as many growths as were really taken are made; what a spot with nothing to grow did not use is put back into the same network. A short take of water (the network changed since it was read) is put back and waters nothing.
- Capture Net data. A caught mob is stored in the net's
custom_data:{ra:{capture_net:{mob:{id:"minecraft:cow",type:{translate:"entity.minecraft.cow"},data:{...}}}}}.datais the mob's own entity data without its UUID, position, motion, brain and the like. The mob is removed only after the net has been read back holding it, by moving it far below the world and removing it there so nothing it drops is left. Letting it out summons the type, merges the data in, and only then empties the net. The type id is checked (ra_lib:safe/check) before it is used. A net is any rabbit hide wearing the bundle model; the Master Capture Net is the one with the epic rarity. - Physical blocks. The Sprinkler is a waxed oxidized copper grate. The Breeder is a barrel wearing a dispenser skin, so redstone never makes it throw its food.
- Ids. The Breeder keeps the
ra_interactivenamespace it was created in: its functions (ra_interactive:blocks/breeder/...), its recipe and the entity tag#ra_interactive:breedable. The crop list is the block tag#ra_farming:sprinkler_crops; the nets' mob lists are the entity type tags#ra_farming:capture_net/small,#ra_farming:capture_net/anyand#ra_farming:capture_net/hostile.


