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Tools

Five items. Each one does exactly one job, and they do not overlap — the split matters, because for a while two of them could both change a block and there was no rule about which owned what.

Tool Item Job Recipe
Wrench blaze_rod, orange dye model The only tool that changes a block Wrench recipe
Goggles leather_helmet, dyed orange Reads every block in range, continuously Goggles recipe
Data Handler blaze_rod, light blue dye model Edits one block's properties in detail Data Handler recipe
Clipboard paper Copies one block's settings onto others Clipboard recipe
Multimeter clock Reads a network's numbers into chat Multimeter recipe

Wrench

Shift+RMB a block to cycle its settings.

What happens depends on how many settings the block has:

  • None — it says so.
  • One — it cycles immediately. A menu with one button is a worse button.
  • Two or more — it opens a menu listing each setting, its current value, and a [ CYCLE ] button.
── electric_furnace ──
  Output: [under]   [ CYCLE ]
  Power: [low]      [ CYCLE ]

The menu stays open across clicks, so you can step several settings without re-aiming. It remembers which block you opened it on, so turning away mid-click does not retarget it — and if the block is broken while the menu is up, the button says so instead of doing something silently wrong.

Plain RMB toggles the two blocks with a single on/off state worth reaching for — the Wireless Emitter and Receiver — and attempts multiblock assembly on a base block.

What the wrench will not offer

Some properties are the block's own working numbers rather than settings: a generator's generation_rate, a valve's rate, a Block Breaker's cooldown. The block writes them and depends on them being sane, so the wrench never lists them and the Data Handler shows them locked. See Read-only properties for the one place that is declared.

Blocks with a wrench menu today: Liquid Drain (mode, rate), Electric Furnace (output face, power mode), EU Consumer (rate), Creative Fluid Source (medium), Uni Gate (gate type), and the three Ender vaults (mode).


Goggles

Wear them or hold them. Every block within 16 blocks grows a billboard showing its name and live status, refreshed once a second.

The goggles only read. They used to have a "tinker" action on sneak+RMB that cycled modes and toggled blocks, which meant two tools could both change things — the Electric Furnace ended up with its output on the wrench and its power mode on the goggles, and a wrench message addressed to a tag only the goggles ever set. That action is gone. If you want to change something, use the wrench.

A value the block has not computed yet renders N/A in red rather than disappearing, so a blank readout is visible rather than silent.


Data Handler

Shift+RMB a block to open a property editor in chat. Numbers and text are entered through a book, so there is no need to type raw /data commands.

Properties the block owns show their value with a struck-through red [Modify] and a reason on hover. They are shown rather than hidden on purpose: a value the goggles already display is more confusing absent than present-but-locked.

There is also a Creative Data Handler, which edits anything including the locked fields, adds and removes properties, and views a block's raw internal data. That one is for building the pack, not for playing with it.


Clipboard

Copies settings from one block to others of the same kind.

  1. Shift+RMB a block — it becomes the origin.
  2. Shift+RMB other blocks of the same kind — each one is matched to the origin.
  3. Shift+RMB at nothing — clears the origin.

Everything is shift+RMB because most configurable blocks are backed by a container, and a plain click opens their GUI.

Same-kind only, deliberately. Half the pack has a property called mode, and a Gas Valve's rate landing on a Randomizer's chance would quietly mean something else. Only data.properties travels — a block's private working state stays put.


Multimeter

RMB a block to read its network in chat: which grid it belongs to, what the grid stores, its capacity, what this block contributes, and what it draws or makes.

Useful for the question the goggles cannot answer at a glance — why a grid is full, or which of two adjacent runs a block actually joined.


Getting them

All five are craftable. /function ra:give_all_items hands out everything in the pack, and each tool has its own give function (ra:tools/wrench/give, ra:tools/clipboard/give, and so on) if you want just one.